| Initiative | +4 |
| Armor Class | 16 (Studded Leather Armor) |
| Current HP | 36 (3d8 + 3d10) |
| Speed | 35 ft. |
| Saving Throws | DEX +7 INT +2 ⭐ADV against being Charmed |
| Skills | Deception +7 Stealth +10 |
| Senses | Darkvision 60 ft. |
| Passive Perception | 14 |
| Immunities | Magic-induced Sleep |
| Proficiency Bonus | +3 |
| Inspiration | - |
| Current Location | Alabi |
| Vocal Notes | Disinterested |
| Success | Failure |
Light Armor, Medium Armor, Shields
Martial Weapons, Simple Weapons
Dragonchess Set, Forgery Kit, Thieves' Tools
Common, Draconic, Elvish, Goblin, Thieves' Cant
The best way to get me to do something, is to tell me I can't do it (bit of a dick)
I'm loyal to my friends, not to any ideals. Everyone else can take a trip down the Styx for all I care
I will destroy my enemy and become the greatest thief that ever lived
If there's a plan, I'll forget it. If I don't forget it, I'll ignore it
Miraren was raised by his mother – Thalia – and father – Ranaeril – in a squalid lifestyle; growing up in the slums as a result of his father’s severe gambling problem. Miraren had no siblings, but could often be found playing with a few close friends he made in the streets.
Being a hungry child, Miraren took to pick-pocketing and general thievery as he grew older, learning from the children he played with and sharing the spoils with them. He appeared to have a natural talent for the craft, and attracted the attention of Bǫlverkr Skamkelsson, an experienced rogue who took him – and many of his friends – under his wing and taught them many useful tricks. Miraren decided to turn the natural lucky streak into a career, and officially left home to begin a new life as a rogue at 28 years old, after a fight with his mother.
He did not know that his father owed Bǫlverkr Skamkelsson a considerable amount of money, nor that his father had essentially sold Miraren into service to pay off his debts.
After many years working as a criminal & spy under Bǫlverkr Skamkelsson, Miraren discovered that his father had finally taken his gambling too far, and his mother had been murdered as ‘payment’. On top of this, Miraren found out that Bǫlverkr Skamkelsson had been playing the local thieves’ guilds’ off against each other, when the guilds’ joined forces to deal with the offender. Bǫlverkr Skamkelsson promptly dropped Miraren into the fire as a scapegoat while he escaped from the fight unscathed.
A handful of the close friends Miraren had made stood by his side in the fight, but unfortunately many fell in his defence. Miraren finally dropped his weapon, offering himself up willingly to ensure the safety of his remaining friends. He lives with the guilt of their deaths.
Due to the connections of the Thieves’ Guilds, Miraren was thrown into a cell in the city jail, where he was stabbed in the stomach and left to die. By some divine intervention – he believes from Onnea, the Goddess of Luck and Fortune – he managed to survive not only the initial wound, but the infection caused by the filthy cell he was housed in. While the wound did indeed heal, the scar is thick and hard, a constant reminder that not everyone is trustworthy.
While housed in his cell, his father discovered his predicament, and visited frequently. Their relationship is tenuous, but improved from where it had been.
Concerned that his father would become a target, Miraren managed to escape after 2 years of incarceration. Sending word to his father that he was alive and safe, he vowed to rectify the situation and set about gathering evidence to prove that Bǫlverkr Skamkelsson is the one the guilds should be looking at.